C&c fun jumps

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Bit of a pain, the code starts at 0044AB83. The difference is that our community is so small that it's hard to build players for your game if you completely separate yourselves into two. You are right, though the community, like many other RTS communities, is split between those who play the money maps and those who don't.

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changes shouldn't really happen just using theory crafting, which is the purpose of this thread and having the test patch open to people. Hard to know how good a change is without playing with it. Then, when that happens, we should then use the poll. It'd be nice to see more feedback from people actually playing the maps. This obviously also makes them less vulnerable to other attacks, but these changes still need to be looked at as a whole. A good example of that is that we purposefully didn't directly over nerf the apache, but instead just made some of it's targets (like the con yard/WF) more tanky. I will say, not all of the changes are stand alone.

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So what changes do you guys like and what changes should be reverted ? Maybe could have a multi choice poll with each change listed? 'Lovehandles' and White's Private Balance Patch Mod for the non-money-map-playing CnC Community'